Two interesting programs allow the developing of mathematical designs (the program "surfer") and mathematical art (the program "Aaron"). The programs provide an excellent example of the requirements of creativity. Although these programs can be considered as tools that allow us to play creatively with mathematical formulae, it is only the human user who creates meaning with them. Only this act of perceiving and creating a socially relevant meaning render these mathematical sculptures creative or not. The following sculptures I just developed with the program "surfer" may serve as an example: Except the last one I would not consider them creative at all, although they might be of some general mathematical or basic aesthetic interest:
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